Classes
There are eight classes currently in development. [9][10] Each faction will have a slight variation in class skills once they reach the first promotion at level 10. Higher-level players can tailor their character further, with each profession offering two advanced classes, bringing the total number of character types available up to eight.
The Warrior
Bold, brave and possessing immense physical powers, Warriors excel in close-quarter combat. Strong performers in a wide range of situations, Warriors are relatively easy to master and when fully realised can unleash a spectacular range of physically devastating skills.
Depending on how players prefer to approach combat, Warriors can specialise as either Gladiators, who concentrate on dealing damage through brute force, or Templars, who combine fierce fighting with defensive chants and techniques.
Gladiator [검성]
Fighters are skilled in using a variety of weapons, ranging from swords to halberds, their ultimate goal being to master a wide variety of fighting techniques tailored to the characteristics of their weapons.
* Special ability: Close combat
* Play style: Gladiators prefer to defeat their enemies through brute force power and devastatingly accurate blows as opposed to fancy sword play and trickery.
Templar [수호성]
Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.
* Special ability: Protection chants
* Play style: A warrior that fights with his head as well as his heart. The Templar provides shelter from enemy fire, absorbing much of the brunt in battle.
The Scouts
The Scout combines great agility with swift attacks. Scout players require a deft and accurate touch to get the most out of this tricky class, however the rewards are great and offer the greatest variety in play style of all the basic classes.
Scouts that specialise in ranged combat develop naturally into Rangers, an advanced class equally adept in the use of blades and traps. For those Scouts who prefer to stay hidden and strike from the shadows, the Assassin class is the perfect choice of advancement.
Ranger [궁성]
The Ranger lives by the bow and is a naturally talented archer. However, the bow is not the only weapon for Rangers, for they are also masters of the sword and dagger and adept in using traps.
* Special ability: Range diversity of attack
* Play style: Rangers need to make predictions for combat situations and adapt their tactical decisions to cope with rapidly changing circumstances.
Assassin [살성]
Assassins are experts in deft movement and the silent termination of their target. Employing a simple but deadly strategy, there are endless tactics with which to exact a swift and soundless blow to unsuspecting foes.
* Special ability: Striking without detection
* Play style: The main combat strategy of this class is to approach the enemy stealthily, then deal high damage with one mighty blow, targeting the enemy’s vital areas.
The Mage
Mages compensate their weakness in physical combat with the ability to launch devastatingly powerful magic attacks. In addition, Mages must learn to divert and evade the enemy so that they’re able to attack from the relative safety of range.
As Mages advance, their mastery over the elements of water, air, earth and fire increase, their choice of advanced class determining how that mastery is manifest. Spiritmasters can summon and control elemental spirits, while Sorcerers channel elemental power into fearsome magical bolts and missiles.
Spiritmaster [정령성]
The Spiritmaster follows the path of magic, mastering the elements of water, fire, wind, and earth. Sorcerers call on the strength of their spirit to issue bolts of fire or to freeze every bone in the body of an enemy.
* Special ability: Summoning powerful elemental Spirits
* Play style: A true commander of the elements will know how to engage in combat, practice magic, and choose the perfect moment in a given situation to summon spirits.
The Spiritmaster’s chief responsibility is to summon and control elemental spirits, powerful forms of nature incarnate. This is done through a series of specific commands, such as attack and defend, that can be given via a simple onscreen control system. Other, more specialised and yet to be revealed commands exist beyond these basic controls, with each form of elemental spirit having its own unique skills and abilities. The challenge for the Spiritmaster comes from recognising which element to call on at any given time. Earth spirits are strong in defense abilities, Fire spirits specialise in ranged attacks, Water spirits concentrate on healing powers while Wind spirits are best utilized in melee attacks. While it’s not possible to control different types of elemental spirits at the same time – Spiritmaster’s cannot control both an Earth and Water spirit simultaneously, for instance – by summoning the correct spirit for the situation in hand, Spiritmasters have the power to turn even the most desperate battles into a complete rout of the enemy. A situation that could prove immensely useful when adventurers come up against some of the more powerful rogue elemental spirits(...).
Official NCsoft description:[11] (...) Using powerful magics derived from the forces of nature, Spiritmasters will find themselves an integral part of any adventuring party due to their ability to summon and control fierce creatures based on the four cardinal elements of Earth, Fire, Wind and Water.
Sorcerer [마도성]
As well as using the power of the elements to strike fear into the enemy’s heart, the Sorcerer can control Water, Fire, Earth, and Air Spirits with ease. A Sorcerer's skill set becomes very diverse as their combat ability evolves.
* Special ability: Long-range damage-dealing spells
* Play style: Concentration during spellcasting is key, hence the reason Sorcerers team up with defensive classes for protection.
The Priest
Spiritual warriors, Priests can use healing and self-protection spells to excel in melee combat, and launch powerful ranged magic attacks too. This makes them not only useful support characters in a party of adventurers, but also powerful combatants in their own right.
Priests that specialize in healing and protecting their allies naturally progress to the advanced class of Cleric, the ultimate support class. Alternatively, Priests can become Chanters, pious warriors that boast both healing and ability-boosting powers.
Cleric [치유성]
Following the path of healing, the Cleric uses the power of magic to fortify an ally’s body and heal their wounds, or even resurrect a Daeva whose soul is separated from its body.
* Special ability: Healing and protection
* Play style: The main role of the Cleric is to provide support to allies through healing or fortification. They can also be formidable soldiers in battle, using a mace and shield.
Chanter [호법성]
The Chanter’s specialty is in healing and fortifying magic, but they can also use a magic staff to great offensive effect. The Chanter uses mantras to strengthen allies and raise their morale..
* Special ability: Fortification magic using healing and mantras
* Play style: While fortifying allies is its greatest strength, in an emergency a Chanter can transform into a powerful soldier and can fight in close range combat using their magic staff.
Elyos and Asmodian classes are the same, though racial differences are planned. Balaur classes will be announced at a later date.