AION

Aion: The Tower of Eternity (Korean: 아이온: 영원의 탑) is a massively multiplayer online role-playing game (MMORPG) in development by NCsoft that combines PvP and PvE in a fantasy dream setting. Touted as a PVPVE, Aion: Tower of Eternity will feature flight as well as aerial combat in a shattered fantasy landscape.

"Discover the beautiful lands of Aion™ and explore an ethereal world torn between good and evil.

"Harness breathtaking powers to influence dynamic relationships that exist between graceful angels, fearsome demons, and mighty dragons. You will shape the future of Aion™.

  • Fight in an evolving conflict system of PvPvE - complex relationships between realms, races, and guilds, as well as an NPC faction, The Dragons, who are the common enemy of all players
  • Explore a breathtaking 3D world where you can scale sheer cliffs and soar through drifting clouds
  • Enjoy an interactive and cinematic game experience like no other, powered by the cutting-edge Crytek™ game engine
  • Immerse yourself in a gripping and artfully told storyline that evolves with every action taken
  • Experience an amazing original score by Asia's top New Age musician, Kunihiko Ryo (Yang, Bang Ean)"

วันพฤหัสบดีที่ 25 ธันวาคม พ.ศ. 2551

New Screenshots of Aion

New Screenshots of Aion
KeyWord: Aion, Screenshots
Summary: Aion, developed by NCsoft, takes you to the world where three factions are battering the crap out of each other. The website released 11 pieces of new screenshots of Aion.

Aion: Tower of Eternity takes you to the world of Aion where three factions are battering the crap out of each other. Two of the factions are populated by players while the third will be controlled by the server. Supposedly, actions committed by factions will eventually trigger consequences which affect the live environment on game servers.

There is no release date for Aion as yet.

The website of Aion released 11 pieces of new screenshots.

See



ที่มา www.mmosite.com

Aion New Screenshots

Aion New Screenshots
KeyWord: Aion,Screenshots

Summary: NCsoft released the the official AION: THE TOWER OF ETERNITY teaser website, www.aiononline.com. Today they debut the new screenshots to promote this official.

NCsoft released the the official AION: THE TOWER OF ETERNITY teaser website, www.aiononline.com. Today they debut the new screenshots to promote this official

AION is a next-generation of massively multiplayer online role-playing games (MMORPG) being developed out of NCsoft?s Seoul headquarters. The official site provides a variety of never before seen in-game screen shots, concept art and exciting game movie sequences.


ที่มา www.mmosite.com

NCsoft opened Aion Official Site

NCsoft opened Aion Official Site
KeyWord: NCsoft,Aion
Summary: NCsoft opened the new European official site for Aion: the Tower of Eternity featuring screenshots, artworks, game history and so on.

NCsoft opened the new European official site for Aion: the Tower of Eternity featuring screenshots, artworks, game history and so on.

The avatars that represent the player in Aion are unique beings called Daeva. Considered demigods, the Daeva are hybrids of omnipotent divinity and fragile mortality. Born from mortal beings, Daeva initially develop as any human would, but those blessed with the destiny of becoming a Daeva will show exceptional qualities early on in their lives. It is only through hardship or a significant event that a potential Daeva will awaken the dormant powers within and ascend as a true Daeva.

Daeva differ from common mortals in that they are able to control Aether (more on this coming soon). While it is theoretically possible for humans to control Aether, it would take a tremendous amount of effort and training; very few mortals have found success in their attempts. Even those that managed to acquire the skill found their abilities limited. It is understood and accepted that Daeva are fundamentally superior to mankind in this aspect.
Visit the new site here.

See


ที่มา www.mmosite.com

Aion System Requirement announced

Aion System Requirement announced


Aion gamemeca revealed the minimum system requirement of the NCsoft`s fantastic MMORPG, Aion.

Minimum Specs:

CPU Pentium 4 2.0GHz
RAM 1G
Graphics Card GeForec FX 5600
Video Memory of 128MB 3D accleration required
DirectX 9.0 or higher



ที่มา www.mmosite.com

วันจันทร์ที่ 15 ธันวาคม พ.ศ. 2551

แผนที่เกม Aion


แผนที่ กว้างๆของ เกม Aion

Features Aion

Features

Flight

A distinctive feature that this game will have is the concept of flying. This will be a limited [active skill], during which the character will be able to perform various exclusive skills against ground and air players. It will also be used to find higher elevation areas or materials that are not accessible through walking. Initially when you receive the power of the Daeva at level 10 you'll receive a flight indicator with a 1 minute timer. Later the game will come out with items to upgrade your flight time.

Game Engine

The game uses a heavily modified version of Crytek's CryEngine. This same engine was used in the development of the first person shooter Far Cry.

Visuals

The game will be inspired by multiple themes and has a distinctly unique atmosphere which can be described as ethereal or dream-like. Environments depicted in screenshots and videos display soft, vibrant colours and light bloom, for the Elyos, and dark and snowy describing a chilled northern atmosphere for the Asmodians. Aion won GameAmp's 2006 E3 MMORPG "Best Graphics" Award. [12]

Character Customization

At first glance the character creation system appears to be roughly similar to that of other mmo's such as World of Warcraft, Final Fantasy XI, Ultima Online, etc, but upon further examination the character customization found in Aion is much more extensive. There are preset appearances that can be used if a player does not wish to fully customize their character, but for those that do, the character creation/customization system in Aion offers the ability to choose from a considerable variety of options.

Players will be able to mold their character in almost any way they choose, easily manipulating nearly every aspect of their physical appearance, from their height to their face ot their body type and size, ranging anywhere from petite to tall and from skinny to large and anything in-between. Choosing from dozens of different options, hairstyles and colors, the shape of avatar's face, it's skin color and voice can all be modified to the player's liking. It will be possible to alter eye colors, add tattoos to the character's face and body, and even select the avatar's makeup or facial hair type, when applicable. With a multitude of sliders, individual aspects of a character's facial features can also be altered down to the most minute detail, such as the shape of the face, nose, chin, distance between the eyes and many other choices, will be adjustable, along with ear, head, chest, shoulder, waist, hip and leg sliders. The system is similar to that seen in The Elder Scrolls IV: Oblivion, but mostly closely resembles that of another NCsoft product well-known in the industry for its' character creation system, City of Heroes. The customization system is so dynamic and in-depth that players have created avatars that look extremely similar to the players themselves.

The game will also feature a system that will allow a player to reuse the graphic of the weapon or armor that they like and craft it with the stats of another item. This adds another layer of customization and strategy and allow players to control the look of their avatar without sacrificing the better stats of an item that they find visually unappealing.[13] With this system you can put some colors on some of your armors.

Music

Most of the music was created by Ryo Kunihiko. A sample of the soundtrack could have been heard in the background by visiting the official Korean site but is now no longer available. However, the European Aion site offers a small list of some of the music available to listen to in their music section here

Skill Chains

Depending on the weapon you use, you'll have access to its skill chains. Skills can be purchased from Markus (name may change) and must correspond to its appropriate slot in the chain. The length of the skill chain can not be modified.

PvP System

The end game of Aion will revolve around battles within the Abyss (PvP Zone). Within the Abyss are castles where large scale battles will take place. The game currently does not allow factions to fight within their own. Guilds in control of a castle are entitled to funding from taxes and players within the faction get specials from NPCs.[14][15]

The participation in PvP is rewarded with PvP "Points". The game ranks you as you win battles against fellow players. At certain ranks your wings will change in appearance to show your status. Also certain items can be purchased with these points like high end armors and weapons.

Raids

Raids will consist of up to 9 parties with up to 6 players per party (54 players).

ตัวละคร Aion

Classes

There are eight classes currently in development. [9][10] Each faction will have a slight variation in class skills once they reach the first promotion at level 10. Higher-level players can tailor their character further, with each profession offering two advanced classes, bringing the total number of character types available up to eight.

The Warrior

Bold, brave and possessing immense physical powers, Warriors excel in close-quarter combat. Strong performers in a wide range of situations, Warriors are relatively easy to master and when fully realised can unleash a spectacular range of physically devastating skills.

Depending on how players prefer to approach combat, Warriors can specialise as either Gladiators, who concentrate on dealing damage through brute force, or Templars, who combine fierce fighting with defensive chants and techniques.

Gladiator [검성]

Fighters are skilled in using a variety of weapons, ranging from swords to halberds, their ultimate goal being to master a wide variety of fighting techniques tailored to the characteristics of their weapons.

* Special ability: Close combat
* Play style: Gladiators prefer to defeat their enemies through brute force power and devastatingly accurate blows as opposed to fancy sword play and trickery.


Templar [수호성]

Fighting with a sword in one hand and a shield in the other, the Templar is both guardian and fierce combatant. To remain effective, the Templar should stay on or close to the front firing line.

* Special ability: Protection chants
* Play style: A warrior that fights with his head as well as his heart. The Templar provides shelter from enemy fire, absorbing much of the brunt in battle.

The Scouts

The Scout combines great agility with swift attacks. Scout players require a deft and accurate touch to get the most out of this tricky class, however the rewards are great and offer the greatest variety in play style of all the basic classes.

Scouts that specialise in ranged combat develop naturally into Rangers, an advanced class equally adept in the use of blades and traps. For those Scouts who prefer to stay hidden and strike from the shadows, the Assassin class is the perfect choice of advancement.

Ranger [궁성]

The Ranger lives by the bow and is a naturally talented archer. However, the bow is not the only weapon for Rangers, for they are also masters of the sword and dagger and adept in using traps.

* Special ability: Range diversity of attack
* Play style: Rangers need to make predictions for combat situations and adapt their tactical decisions to cope with rapidly changing circumstances.


Assassin [살성]

Assassins are experts in deft movement and the silent termination of their target. Employing a simple but deadly strategy, there are endless tactics with which to exact a swift and soundless blow to unsuspecting foes.

* Special ability: Striking without detection
* Play style: The main combat strategy of this class is to approach the enemy stealthily, then deal high damage with one mighty blow, targeting the enemy’s vital areas.


The Mage

Mages compensate their weakness in physical combat with the ability to launch devastatingly powerful magic attacks. In addition, Mages must learn to divert and evade the enemy so that they’re able to attack from the relative safety of range.

As Mages advance, their mastery over the elements of water, air, earth and fire increase, their choice of advanced class determining how that mastery is manifest. Spiritmasters can summon and control elemental spirits, while Sorcerers channel elemental power into fearsome magical bolts and missiles.

Spiritmaster [정령성]

The Spiritmaster follows the path of magic, mastering the elements of water, fire, wind, and earth. Sorcerers call on the strength of their spirit to issue bolts of fire or to freeze every bone in the body of an enemy.

* Special ability: Summoning powerful elemental Spirits
* Play style: A true commander of the elements will know how to engage in combat, practice magic, and choose the perfect moment in a given situation to summon spirits.

The Spiritmaster’s chief responsibility is to summon and control elemental spirits, powerful forms of nature incarnate. This is done through a series of specific commands, such as attack and defend, that can be given via a simple onscreen control system. Other, more specialised and yet to be revealed commands exist beyond these basic controls, with each form of elemental spirit having its own unique skills and abilities. The challenge for the Spiritmaster comes from recognising which element to call on at any given time. Earth spirits are strong in defense abilities, Fire spirits specialise in ranged attacks, Water spirits concentrate on healing powers while Wind spirits are best utilized in melee attacks. While it’s not possible to control different types of elemental spirits at the same time – Spiritmaster’s cannot control both an Earth and Water spirit simultaneously, for instance – by summoning the correct spirit for the situation in hand, Spiritmasters have the power to turn even the most desperate battles into a complete rout of the enemy. A situation that could prove immensely useful when adventurers come up against some of the more powerful rogue elemental spirits(...).

Official NCsoft description:[11] (...) Using powerful magics derived from the forces of nature, Spiritmasters will find themselves an integral part of any adventuring party due to their ability to summon and control fierce creatures based on the four cardinal elements of Earth, Fire, Wind and Water.


Sorcerer [마도성]

As well as using the power of the elements to strike fear into the enemy’s heart, the Sorcerer can control Water, Fire, Earth, and Air Spirits with ease. A Sorcerer's skill set becomes very diverse as their combat ability evolves.

* Special ability: Long-range damage-dealing spells
* Play style: Concentration during spellcasting is key, hence the reason Sorcerers team up with defensive classes for protection.


The Priest

Spiritual warriors, Priests can use healing and self-protection spells to excel in melee combat, and launch powerful ranged magic attacks too. This makes them not only useful support characters in a party of adventurers, but also powerful combatants in their own right.

Priests that specialize in healing and protecting their allies naturally progress to the advanced class of Cleric, the ultimate support class. Alternatively, Priests can become Chanters, pious warriors that boast both healing and ability-boosting powers.

Cleric [치유성]

Following the path of healing, the Cleric uses the power of magic to fortify an ally’s body and heal their wounds, or even resurrect a Daeva whose soul is separated from its body.

* Special ability: Healing and protection
* Play style: The main role of the Cleric is to provide support to allies through healing or fortification. They can also be formidable soldiers in battle, using a mace and shield.


Chanter [호법성]

The Chanter’s specialty is in healing and fortifying magic, but they can also use a magic staff to great offensive effect. The Chanter uses mantras to strengthen allies and raise their morale..

* Special ability: Fortification magic using healing and mantras
* Play style: While fortifying allies is its greatest strength, in an emergency a Chanter can transform into a powerful soldier and can fight in close range combat using their magic staff.

Elyos and Asmodian classes are the same, though racial differences are planned. Balaur classes will be announced at a later date.

Factions Aion

Factions

Aion features two playable races, the Elyos and the Asmodians. Both races have the same origin, which explains the fact that they are not that different in their appearance. The most distinctive differences are the skin color and the wings. While many player refer to the two races as "Good" and "Evil" respectively, the developers explicitly pointed out that they can not be categorized as simply good or evil, but that their motives are much more complex.

Elyos [천족]

The Elyos live in the lower half of the world and receive the majority of the sunlight. Subsequently their world is bright, colorful and filled with green plants, lush green woods and tropical beaches. The sun also influenced their appearance. The Elyos are very much like humans with light skin and no extraordinary characteristics. The Elyos are led by the 6 Seraphim Lords, ultimately ruled over by Azariel, Lord of Light. [7]

Once an Elyos becomes a Daeva, he/she can make use of feathered wings.

Asmodians [마족]

The Asmodians inhabit the upper half of the world and receive only a small fraction of the sunlight. Consequently their realm is quite dark; blue and dark green dominate the colour palette, while the flora comprises exotic plants that can deal with the little light they get. The lack of sun also influenced the Asmodians' appearance over time. They developed a darker skin in blue tones and grew claws on both hands and feet. They are led by the 6 Shedim Lords, ultimately ruled by Asphel, Lord of Darkness.[8]

Once an Asmodian becomes a Daeva, he/she can make use of crowlike wings. This was later changed to a ravenlike appearance to attract more people to the race.[citation needed]

Balaur [용족]

The Balaur are NPCs and cannot be chosen at the character creation screen. They inhabit the Abyss, have artificial free will, and are designed to be unpredictable when they appear. For example, they may side with you during a skirmish with the opposing faction, but afterward they may decide to turn on you. They are described as draconic beings (which is also suggested by their name, as "Balaur" is the Romanian term for a finned, multi-headed dragon).

Story Aion

Story

An interview[6] with Ken Choi recorded in October 2007, provided most of the background story of Aion before release. However, as the game is now out, more info on the story begins to unfold through the Korean Aion game and site.

In the beginning, the Balaur, a powerful race of servitors created by the god Aion roamed the world of Atreia. However, their own will led them to disobey Aion's wishes and they rebelled against their creator. They ravaged the lands inhabited by humans massacaring them. Aion then created the Empyrean Lords, beings that could use Aether. The Empyrean Lords created a barrier which prevented the Balaur from attacking those under its protection. However this barrier could only encompass the lands outside the tower of Aion. Inside civilization flourished once again, but outside the Balaur killed every living thing, daring the Empyrian Lords to come out of the safety of the barrier. With time humans capable of harnessing Aether arose, these were called Daeva and like the Empyrean Lords had wings. Even though the Daevas were less powerful as individuals then the Balaur, Aion gave them a sense of loyalty and worship towards himself so they would obey him in all matters.

The Daevas fought with the Balaur and expelled them from the world Atreia into a different dimensional plane. For a time there was peace. But the Daevas, though all loyal to the god Aion, had different views regarding the Balaur which ultimately led to them splitting into two different Factions. One part of the Daevas wanted to end the eternal war with the Balaur and try to make peace, while the other side wanted to fight until the end. The Emprean Lords, too, divided into the Shedim, and Seraphim Lords.

The Balaur offered a peace treaty but through a betrayal (that has not yet been elaborated on), the Balaur were led to attack the Tower of Eternity, the physical representation of the god Aion, and destroyed it, causing a catastrophe that brought destruction upon the world and split the Tower of Eternity into two pieces. Now Atreia is separated into two halves with one remaining half of the tower on each part of the world.

The lower part of the world is inhabited by the Elyos of the Seraphim Lords and is blessed with sunlight; the upper half, inhabited by the Asmodians, Shedim, only receives a fraction of the sunlight. Because of this separation, both factions have become bitter enemies, blaming each other for the destruction of the Tower of Eternity and their world, and each side believes they have to destroy their opposition to ensure their own survival.

Now, a three-sided war is waging between the Elyos, Asmodians and the Balaur, with the main focus for each faction being the control of the Tower of Eternity. Communication between the god Aion and the Daeva has ceased, and while nobody knows what happened to the god Aion after the tower was destroyed, both factions know they have to prevent their part of the Tower of Eternity from being destroyed in order to ensure their survival.

The players take the role of leading characters of each faction, starting out as lowly soldiers, eventually realizing their power and potential, becoming more and more powerful and rising in the ranks of their race's military to eventually become Generals of the army they fight for in this three-sided war.

ที่มา en.wikipedia.org

History Aion

History

In May 2006, NCsoft announced the development of Aion and that the game would be featured at E3 2006.[1] NCsoft has confirmed on October 31, 2007 the Korean closed beta will start. [2] According to the European Community Coordinator the game will be making an appearance at the Leipziger Messe Games Convention August 23-26, 2007 Germany.[3][4] It has been confirmed that NCsoft will not be at the Tokyo Game Convention in 2007.[5] The Korean Open Beta started on November 11, 2008. Aion was also presented at GStar 2008 in Korea. On November 19, 2008, PlayNC has announced the launch of the official service in Korea on November 25, 2008. On November 23, 2008, Aion Open Beta in Korea ended and the server was taken down to prepare for the official launch. On November 25, 2008, NCSoft launched Aion's official service in Korea. Recently, through the partnership with the company, SDO, Aion is due to begin closed beta in China on December 12, 2008. As of December 1, 2008, the official Chinese client has been made available to download.

รายละเอียดเกม Aion

CryEngine Windows
Aion: The Tower of Eternity
NCsoft
Publisher(s) NCsoft
Engine CryEngine
Version Beta
Platform(s) Windows
Release date(s)

Nov. 25, 2008
est. Q1 2009
est. Q2 2009
/ est. Q2 2009

Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: Teen
PEGI: 12+
Media Download/DVD
System requirements Open Beta System Requirements

Minimum:

Pentium 4 2.8GHz, AMD Athlon 2800; 1 GB RAM; GeForce 6600, Radeon X1550; Hard Drive 30GB; DirectX 9.0c(2008,6)

Recommended:

Pentium Dual Core, AMD Athlon 64 X2; 2 GB RAM; GeForce 7600, Radeon X2600 Hard Drive 30GB; DirectX 9.0c(2008,6)



ที่มา en.wikipedia.org